The GECK 1.4 PowerUp for Fallout New Vegas -a fork from The G.E.C.K. PowerUp for Fallout: New Vegas This is not my original mod. The stand alone version is similar in functionality to v0.1.3 beta, but compatible with GECK 1.4. The NVSE version has the same functionality, but has been converted to a NVSE plugin, to simplify installation. Fallout: New Vegas All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This week we're talking to Metamoth (aka metalmouth7), the Project Manager for what is, perhaps, the most dedicated group of Fallout New Vegas fans out there. Fallout 4: New Vegas is a total conversion mod for Fallout 4, painstakingly recreating the game's assets and mechanics from the ground up. Rip slyme good times raritan.
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
![Fallout Fallout](/uploads/1/2/6/0/126002281/718914490.jpg)
Roy Batty - Code
LuthienAnarion - Code
jazzisparis - Code
nukem - Code
carxt - Code
hlp - Code
ShadeMe - inspiration/help
jonwd7 - help and pointers
ousnius - help and pointers
lStewieAl - Code (0.13 onwards)
LuthienAnarion - Code
jazzisparis - Code
nukem - Code
carxt - Code
hlp - Code
ShadeMe - inspiration/help
jonwd7 - help and pointers
ousnius - help and pointers
lStewieAl - Code (0.13 onwards)
Donation Points system
This mod is opted-in to receive Donation Points
Version 0.22
- Fix mod bug where NONE wasn't added to responses window combo boxes.
- Add option to not perform UI speedups.
- Add menu button to toggle visibility of unedited forms in the Object Window.
Version 0.21
- Fix crash when sorting by model path in tabs including Base Effects alongside other formtypes
- Fix infinite loop when saving if the esp was locked or read-only
Version 0.20
- Fix vanilla crash with the embedded render window when loading sound forms
Version 0.19
- Speed up worldspace list view
- Add hotkeys: Left Windows Key, Escape and Right Click to exit flycam mode
- Fix broken vanilla hotkey 'L' to toggle View light radius
- Fix custom button icon scales (thanks Jamilla!)
Version 0.18
- Fix plugin crash when checking 'Repeat Fire' in a 'Use Weapon' package.
- Add toolbar button for Show Render Window Water
- Add toolbar button for Show Render Window Roombounds/Portals
Version 0.17
- Fix log window position being saved incorrectly when minimised or hidden
- Add option to show button for 'Allow Render Window Cell Loads” on toolbar
- Make time of day box smaller
Version 0.16
- Add optional time of day slider to main toolbar
- Add Q/E keys to move up/down in flycam mode, with option to be up/down relative to camera or world iteslf
- Add option to automatically load files at startup
- Change ignore NAM files to instead look for files with the extension GAL (effectively meaning you can have a separate NAM file for game/geck)
- Fix bug with render window orthogonal mode that would cause a shader to be applied to the screen when switching back to perspective mode
- Remove broken 'Textures' pane that caused a crash in the Scene Info window
Version 0.15
- Remove the * from script edit window title when successfully saving a script
- Add option for holding shift and alt to scale flycam movement speed
- Add option for holding shift and alt to scale zooming, panning and reference movement speeds for render window
- Fix bug where flycam movement was tied to framerate
- Fix 'Unable to find variable' string overflow crash (thanks Nukem)
- Implement basic save/restore of current render window position/rotation (per session)
- Add option to not show Version Control prompt
Version 0.14
- Smoother flycam (proportional rotation speed based on how far you moved the mouse)
- Add option to make flycam movement/rotation speed configurable
- Sped up object palette
- Fix greyed out 'Do' button for Reference batch action
- Add option to show a message box for script compile errors
- Set Script Editor Font settings in INI
- Fix bFastExit not saving render window position
- Only print cell loading information every 128 references to speed up cell loading
- Allow control-s to save in script window
- Add 'Launch Game' to toolbar
Version 0.13
- Sped up Dialogue, Select Dialog Topic, Responses, Weapon Mods and Packages windows
- Fixed arrow keys in dialogue window making the window become unfocussed - allowing consecutive arrow presses without having to click again
- Increased flycam mouse accuracy in render window
- Added a more detailed warning when clicking recompile all
- Log window position and size now save to the ini
- Added options for log window font
- Added option to play a sound when loading is done.
- Added option to swap C and Y keys in render window
- Added option to show the Load Files menu at startup
- Added option to stop the Preview Object window taking focus when hovered over
- Added option to remove more loading messages from the bottom bar (speeds up ESM loading).
- Added option to not print the MODELS: LOD Mesh .. messages.
- Added option to not show the 'DirectSoundCaptureCreate Error: No sound driver is available for use' popup.
Version 0.12
- Added cell list speed up when scrolling in worldspaces - Nukem
- Added object list speed up - Nukem
- Noped useless calls to _vsprintf and SendMessage for 'Processing topic %s' - Roy/Nukem
- Patched Navmesh editing to allow placing vertices over existing navmesh - |StewieA|
- Added render window frame rate uncap option - Roy
- Added preview window frame rate uncap option - Roy
- Patched search and replace window to stay open unless explicitly closed - |StewieA|
- Patched zlib to use libdeflate - Nukem/|StewieA|
- Patched GetPrivateProfileString buffer to 1024 bytes - jazzisparis/Roy (sArchive list can now be longer and include TTW and or DLC)
Version 0.10
Version 0.9
- Version 0.9
Removed specific call to old bhkrigidbody cinfo warning as it's useless because all meshes have the same cinfo property
log scroll/spell check setting now saved to ini
fixed EditorWarnings.log
improved plugin loading speed
added splash and about dialog custom bitmap
bIgnoreNAMFiles ini setting to ignore .NAM files
bFastExit ini setting
fixed issue with GECKCustom.ini being saved the first time when bFastExit is enabled (credit to jazzisparis)
fixed crash with one of the message verbosity additions
general code cleanup and optimization
Version 0.8
Increased frame rate in the render and preview windows (thanks to shademe)
Windows 8.1/10 collapsed conditions fix (thanks to nukem)
512x512 landscape LOD diffuse and normal generation, can be enabled via ini
ini file to control some settings (thanks to carxt)
ESM enabled as active file (credit to hlp)
ESP files as masters (credit to hlp)
script editor font change now optional in ini
re-enables 1220 Warning, Error, and General messages
message/warning/error log window with formid double clicking to jump to (thanks to nukem)
many messages are now more verbose
script editor warnings re-enabled
menu to open log, clear log, set log scrolling (thanks to nukem)
ini setting to disable some features in version control mode
fixed crashing with Rock-It Launcher in TTW 3 (thanks to jazzisparis)
fixed crashing with a few messages
menu option to enable/disable spell checker
GECK Power UP is obsoleted by this release, do not use in conjunction with GECK Extender
Version 0.7
internal testing version
Version 0.6
Memory leak (user handles) really really fixed after update using Thread Local Storage (credit to nukem)
Re-enabled choosing the Big Guns skill in Weapon dialog
Version 0.5
Fixes crashing issues in Windows 10 (thanks ousnius and luthien)
Version 0.4
Fixes dialogue stuck open bug that user handle memory leak fix introduced in previous version
Version 0.3
Fixes user handle memory leak (many thanks to nukem and jazzisparis for this crucial fix)
Fast Exit added
Script size limit doubled (many thanks to jazzisparis for this enhancement)
Version 0.2
Made script window use consolas font by default (overrides F11/F12 behavior of NVSE for now)
Removed user handle memory leak patch until it can be made more robust
Version 0.1
Initial release
Enables level 2 LOD generation for large worldspaces
Fixes bUseMultibounds = 0 crashes in cells with multibounds, no need to ever change this setting again
Fixes user handle memory leak: This cleans up opened windows better when closing them so you can edit for long periods without fear that you won't be able to save your plugin because the GECK can't open any new dialog windows without using the opened windows list to close them.
Increases scriptlet window sizes
Help links point to new community wiki
- Version 0.9
Off-site requirements
Mod name | Notes |
---|---|
NVSE 2.0 beta 8 or greater |
Author's instructions
The CREATOR PurplePigeon is the one needed to be credited.
Original ownership and permissions on the parent mod from PurplePigeon still applies.
All endorsements should be directed to him.
Please refrain from redistributing until the mod has been proven stable by the community, to simplify support.
Original ownership and permissions on the parent mod from PurplePigeon still applies.
All endorsements should be directed to him.
Please refrain from redistributing until the mod has been proven stable by the community, to simplify support.
Fallout New Vegas Geck Wiki
File credits
PurplePigeon for the original mod (whose official site is http://www.newvegasnexus.com/downloads/file.php?id=36290)
ianpatt for converting the lib source to an NVSE plugin.
ianpatt for converting the lib source to an NVSE plugin.
Donation Points system
This mod is not opted-in to receive Donation Points
Fallout New Vegas Geck Tutorial
![Geck Geck](/uploads/1/2/6/0/126002281/703938075.jpg)
Fallout New Vegas Geck
Version 0.1.7.5
Version 0.1.7.3
- fixes CTD while loading 'AWorldOfPain(Preview).esm' or 'SlaveTown - Episode II.esm' by commenting one error message
Version 0.1.7.2
- beta promoted to relesae due to absence of negative comments.
- This version allows editing ESM directly in GECK without needing to convert or rename them to esp
Version 0.1.7.1b2
- Optional version: Allows editing master (ESM) files
Version 0.1.7.1b1
Version 0.1.6
- Updated to support G.E.C.K. 1.4